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Carrier command 2 cost
Carrier command 2 cost













carrier command 2 cost

Many hangar pets feature a torpedo launcher, or gain one at those higher qualities, and a select few have mine launchers. Several higher-quality hangar pets gain more weapons above the baseline version, though some do not, instead gaining more abilities. Elachi Oschu Shuttles) the energy type generally matches the type used by starships of their faction. Some utilize beam weapons, others cannons, and a select few mix both types of energy weapons (e.g. Hangar pets come with a variety of weapon loadouts, which are listed below.

  • Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP.
  • Shield Repair Drones will repair 10% more shields per tick, per Rank.
  • Tachyon Drones will drain -10 more shields per tick, per Rank.
  • non-damaging hangar pets will instead gain other unique bonuses:.
  • +2/4/6/8/10% ( depending on the rank) Damage Bonus.
  • Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
  • Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
  • +5/10/15/20/25% ( depending on the rank) Maximum Hull Capacity.
  • Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.Įach time a hangar pet achieves the next Rank, it gains the following stat buffs: Ranks are slowly gained based upon the time they spend in combat without dying. Each launched fighter gains ranks separately. There are a total of five ranks each rank-up will improve their performance over time. (Orders your craft to return to the hangar and regenerate) Ranks (Orders your craft to intercept incoming mines, torpedoes, and small craft) (Sends your craft to escort your currently-selected ally) (Sends your craft to attack your currently-selected target) There are four commands that can be given to hangar pets: Carrier commands are not used to summon or unsummon hangar pets (although selecting any command other than "Recall" will launch again any pet that had redocked to the player's ship after spawning). When activated they set the combat of all hangar pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship.
  • Command Battlecruisers, Dreadnoughts, Flight Deck Raptors, Multi-Mission Science Vessels, Strike Wing Escorts, and Tactical Carrier Warbirds have 1 hangar bay with a maximum of two wings launched at the same time.Ĭarrier commands allow a player to control hangar pets in space.
  • Carriers and Heavy Dreadnoughts have 2 hangar bays with a maximum of four wings launched at the same time.
  • Each hangar bay can support up to two deployed wings at the same time.

    carrier command 2 cost

    Squad size refers to the number of hangar pets deployed per wing. However, initial launch will have be to manually activated, after which ability becomes automated by deploying new pets when possible. This will add a green frame and "Autofiring!" text on the launch ability. Carrier commands are a built-in set of 4 abilities available on any ship capable of deploying hangar pets.Īuto launch can be enabled by right-clicking the icon that launches hangar pets. While they cannot be individually controlled, players can dispatch orders and commands to the wings of hangar pets through the use of carrier commands. Hangar pets are most easily destroyed by using AoE BOff abilities such as Cannon: Scatter Volley or Beams: Fire at Will.

    #Carrier command 2 cost full#

    Additionally, while attacking the pets do not prevent the launching starship from using full impulse, thus making it possible to easily outmaneuver even the most agile escort-type foes that have no hangar pets of their own, by keeping them at a distance with their full impulse being disabled under attack.ĭue to their weak shields and hull however most hangar pets are easily destroyed - although due to their number they can inflict damage if not dealt with on time. Most direct damage dealing pets have 20km attack range, which is the double of 10km range of most directed energy and projectile starship-mounted weapons. Hangar pets may specialize in direct damage firepower support, repairing the mothership or weakening/disabling enemies. Most are extremely agile and can easily outmaneuver any playable vessel. Hangar Pets are small, lightweight vessels that can be deployed from ships with Hangar Bays (such as Carriers, Strike Wing Escorts, Flight Deck Carriers and Dreadnoughts).

    carrier command 2 cost

    For playable shuttles & fighters, see Small Craft.















    Carrier command 2 cost